WiFi Access Point

WiFi Access Point

WiFi systems have not been unavailable for a significant period of time today, and just before their launch the only real choice readily available for Neighborhood Systems was through the use twisted pair wiring, of copper. There is a WiFi Access point used like a main centre in a Wifi network, to permit WiFi customer products for connecting to a wired system. The WAP authenticates then relays information between additional WiFi customers as well as products about the wired system and WiFi customers. A WiFi Access point are frequently linked via a modem or change to help make software or the link using the wired system.

Wifi systems help for moving information traffic utilizing radio wavelengths whilst the actual method, within designated frequency bands, the IEEE 802.11 standard. Such systems tend to be known as a WLAN, which means WiFi LAN due to the local region where the WiFi system works. Some WLANs may run with no need to utilize a WAP in a fellow-to-peer setup that will be called an “random” community, but these are difficult and ineffective.

WiFi Access Point

A few of the early WiFi Access points just backed several customers (usually 10-30), but most contemporary WAPs assistance as much as 254 WiFi customers utilizing a Whole-Class C community range or sub community of the bigger Class-A or Type B array. Gateways created for the house person and many Broadband modems are in possession of WiFi to wired link being an option. These hubs efficiently possess an integral DHCP Host and WiFi access point for automated percentage of Ipaddresses. The SSID (Assistance Set Identifier) is generally configurable and it is used-to determine your WiFi community from different systems in variety. Many WiFi customers in Notebook or Pc computers will frequently utilize the WiFi Zero Setup of Microsoft to locate all accessible WiFi systems and permit a person for connecting to some favored Wifi system.

In a corporate environment, WiFi Access points that were many can be utilized to permit a large number or thousands of customers for connecting through the WiFi environment towards the corporate community. Each WAP will require a connection that is wired to the LAN and WAPs are usually situated in order the WiFi signals overlap, permitting customers to possess wander and flexibility between Access points that are various. A WiFi website study will have to be performed to make sure each WAP lies within an ideal place to make sure complete protection to make sure complete coverage inside a large-area. You are able to look such as the Mobile program utilized inside our cellular phone systems at it a little.

WiFi Access Point

Whether you’re establishing a WAP to get corporate community or a home-network subsequently protection ought to be a large thought. By discussing the consistency room amongst all customers in an identical style to some wired LAN WiFi systems function. In the place of employing CSMA/Disc, WLANs use CSMA/California (Company Thought Multiple access with Collision Avoidance. The fact that radio stations signals are spread inside an area and that it’s a shared atmosphere implies that any WiFi customer connect and within array may identify to that community. Numerous protection requirements have now been created to be used with WAPs and WiFi Systems over modern times.

Security and certification would be to acquiring a WLAN using a WiFi Access point bought from www.excel-wireless.com, the key. Among the first standards was referred to as WEP (Wired Equivalent Privacy) that used whether 64bit or 128-bit encryption key and offered restricted protection. It was not frequently insufficient for many house WLANs but definitely not powerful enough for that corporate setting. Along got WPA (Wifi Protected access) after which WPA2 that used stronger security methods and IEEE 802.11i identifies the usage of WPA2.

LED Grow Light Reviews

LED Grow Light Reviews

Indoor LED grow light reviews is a necessity as it pertains to indoor gardening. You’re able to like a delicious and plentiful garden yearround, indoors. All you need to complete is make the crops will act as if they are growing outdoors as well as your crops consider they’re outdoors. The correct grow lights enables the appropriate intensity to be provided by you and hue that nature offers and the flowers need as a way to grow. Fruits, indoor greens , flowering crops, and herbs may all be grown from from seed to bud indoors having a little an awareness of place lighting.

3 Varieties Of Plant Grow Lights – HID (High Intensity Discharge), Fluorescent, and LED (Light Emitting Diode).

Metal Halide (MH): Metal Halide grow lights come in the classification called PUT (High Intensity Discharge) and gives off a color that is in the blue variety. It’s the best shade for plants in their first stages of root growth. Metal Halide mimics the light that the spring-time is given off inside by the sunlight within our environment. Metal Halide lights have an effective living 000 hours of burn-time, around 12.

High Pressure Sodium (HPS): HPS can also be a kind of HID that is for increasing indoor plants very popular. HPS lights emit light shade that’s in the red-orange selection and great for flowering plants. The reddish spectrum an HPS lights produces, mimics the setting color at end-of summertime when the days get quicker inside the air providing off a red hue driving crops to place all their electricity into bloom production as well as decrease sits.

LED Grow Light Reviews

It is not unusual for farmers to use both ruthless sodium and metal halide set ups within their room that is mature. When working with only 1 sort of light growers generally select the HPS as their light grows.

LED Grow Light Reviews: Fluorescent grow lights are the cheapest grow light option that is overall. They’ve a low price for that amount of lighting and excellent energy efficiency they provide off. Fluorescent lightbulbs come in different hues. The ” cool-white ” bulbs or sometimes termed “sunshine ” give a more blue spectrum of light off. These are better for flowers seedlings along with growth’s first stages. The “warm-white” lights give off an even more crimson -fruit color of light. These two different light hues are attained by coatings which might be employed within the bulb’s different forms. It is not unwise to employ both kinds of even a full spectrum light, or lights in the same moment to cover the complete spectrum of the lighting that is functional that indoor plants need. The fluorescent light that is common could be the 4-foot fluorescent with 2 lights that are found in many practices and universities. Another preferred kind of fluorescent light is the compact fluorescent lighting (CFL) light which are offered as energy saver lights and used in many properties to lower energy prices. CFL lights are now being present in more interior gardens and increase bedrooms due at lower cost and to the leaps in technology that has allowed compact fluorescent light bulbs to produce less dark, utilizing less vitality.

LED Grow Light Reviews: LED lights bought from www.leddy.com.cn used to just by found in electronic exhibits, nevertheless now are now being found in pretty lights torches, landscape lighting, and now for indoor gardening. LED Grow Lights develop virtually no-heat and are super-efficient. LED lighting is very good for interior mature rooms which can be not also large to deal with the warmth that PUT place lights give off. for place lighting specifications, the blue and red bulbs are the most typical, although lED lights can be bought in many different hues. Because of this it’s commonly assumed that LED lights result more usable lighting. An LED light can last up 000 hours, to 70 or over 8 years when compared with fluorescent grow-lights that are helpful for 000 hours, 8 or almost per year. Light lifetime and the power efficiency produce LED lighting the most inexpensive grow-lights to use even though the upfront item cost of LED lighting is higher than fluorescent.


The LED Grow Light Reviews For Plants Indoors: Selecting the most appropriate grow light is definitely an important piece of the interior garden problem. There is for understanding which grow light is the best no one genuine remedy. The best grow light could be the light that is best suited for that type of flowers that your are developing. It is wise to first find out what type of lighting should be applied and which plants you will be developing, then establish howmuch. Developing crops and big sprouts inside is exciting and worthwhile. Under the conditions that are appropriate can flourish inside with a little bit of investigation. Remember to offer the setting that your plants that are unique demand.

OBD2 Tools

OBD2 Tools

When you have any understanding of On Board- Diagnostics you then understand it’s something that displays the efficiency of your automobile and certainly will allow the driver learn on the dash Engine’ lighting of any issues via the’ Check. Lighting vehicle, all vehicle and vehicle producers have now been required to possess this technique mounted since 1996 within their automobiles. Whenever issues with the automobileis methods happen the on board computer creates a signal to let the issue is diagnosed by the driver. This signal could be read by OBD2 tools and linking check tool towards the computer of the car.

OBD2 tools can be found to be used by any automobile operator and are available in a broad selection of purpose and cost. Skilled technicians will often have use of visitors that are more advanced. Regardless of code reader’s kind you’ve the way in which it’s utilized is virtually exactly the same.

1. To start with you’ll usually require a wire for connecting to perhaps a Computer or a scanner with OBD2 tools. Many readers are common for the reason that they’ll browse the most typical rules, however many of these might just use particular automobiles therefore ensure that the scanner you’ve is not incompatible with your automobile.

2. Always be certain that the motor of the automobile is switched off before linking your audience.

3. Find the OBD2 tools link plug. It’ll possess a feminine 16 in case your automobile is certified with OBD2 tools -green link plug usually close to the center-console about the driver’s part. Various cars might have various places between your top chairs, behind the ashtray, like underneath the controls or underneath the driver’s chair. A fast check online must allow you to discover the area for the specific automobile when it is easily unnoticeable.

OBD2 Tools

4. Examine the connection plug of the automobile to make sure that all of the hooks that are required can be found. Most of all the Number 4 and Number 5 flag for grounding and also the #16-pin for that battery supply.

5. Link your OBD2 tools towards the computer of the car. Your wire using the 16-pin plug at-one finish and the feminine interface in your car must connect. Subsequently link your cable’s alternative end for your scanner.

6. An alternate to some hand held scanner would be to connect with a Computer that’s OBD2 tools installed onto it. You’ll require a cable -pin connection having a Hardware connection about the additional on a single finish to connect for your Computer. Wireless fittings will also be readily available for this software.

7. It might take a brief period of period for that reader an individual will be linked. Your scanner may examine the produce the bond and also the automobileis pc to find out which process is needed. The scanner show it about the display and may browse the breakdown signal saved inside your automobileis pc.

8. Though some readers will give you info for simple rules to translate the signal you might have to consult the support guide for the automobile. Some scanner producers offer use of applications that supply restoration methods centered on that signal and will translate the code.

Get the information about OBD2 Tools  you are seeking now by visiting http://www.obd2y.com.

Launch X431

launch x431

Launch x431 Diagun is just a remarkably popular portable system that may be used-to identify numerous issues with the vehicle so when to obtain the most efficiency from it. Individuals who possess an automobile restoration company may also consider this system. Nevertheless, it’s very important to comprehend not or whether the product would work for that vehicle. In getting the best choice identifying the type of automobile the next factors can help you possess.

1. Selection of capabilities: The analytical scanner ought to not be unable to check auto-transmission in addition to the motor. It’ll subsequently have the ability to determine numerous problem rules to be able to enhance the efficiency of the automobile and remove them.

2. Selection of vehicles: ensure that the analytical device would work to be used about automobiles or the vehicle. So the same may be used if you actually intend to alter the automobile the very best device is likely to be suitable for the biggest listing of vehicles.

3. Simplicity of use: not just must it possess a software that is great however it also needs to have Wireless connection. This can allow to make use of it in the same period on several automobile. The Diagun that is launch x431 includes a touchscreen in-color that makes it super easy to utilize.

launch x431

4. Adequate storage: Examine if the analytical scanner has memory to store information. The Diagun that is launch x431 includes an SD memory of 1GB capacity.

5. High end: Select A system that’s the battery system that is best possible so that it may be designed to work with an extremely very long time. Actually, you have to reach least 10 hours constant efficiency from it, and that I discovered it in launch x431 Diagun.

6. Application changes: This Can Be A extremely important element since the producers keep coming up to numerous issues with changes and methods.

The launch x431 Diagun  bought from www.obd2-diag.com comes with several helpful functions but its greatest downside is the fact that download application for this and you’ve to join up it first in the firm’s site. The Autel Maxidas DS708 is recognized as to be always an outstanding item however it can also be correspondingly more costly. You have to select a merchandise that provides the best mixture of functions in the most effective cost to you. The item that is best can help you maintain your automobile within the best situation that is possible. It’s very important to determine out it before walking out to become one.

MoB Videos!

Mordor or Bust produces several series of videos to educate and entertain LOTRO fans. We also produce many one-off videos to highlight special game features or showcase something we think is cool. All of our videos can be found on our Mordor or Bust Podcast YouTube Channel.

MoB QuickTips: an ongoing video series featuring quick tips to help you play LOTRO better. No fluff, no showing off — just useful tips to enhance your playing experience!

Inside MoB: a video self-parody series that gives Mordor or Bust fans a “behind the scenes” look at the MoB universe! Each episode will share a little slice of our lives with you. It features Xyderias, Fyurae, our segment contributors, guests, Turbine employees and just about anyone else we can think of to include.

Prediction: LOTRO to be Free to Play in 2010

Edit 6/4/10 — Well, well, well. Turbine just announced that LOTRO will be going Free to Play in Fall 2010. Now we know what has been in the works and we can all look forward to many more people playing this game we all enjoy!

  • Community Announcement
  • Official LOTRO Free-to-Play Press Release
  • A letter from Kate Paiz, Executive Producer LOTRO
  • FAQ
  • VIP Chart

This article has festerd in my brain for some time. I’m not a huge fan of rumors and speculation when it comes to MMOs, but in this case I’m making an exception. I have absolutely zero inside knowledge of what is going to happen in the future of LOTRO. This is my personal take based upon some facts and some speculation.

So, yeah — I’m officially donning the tinfoil hat and predicting that LOTRO will become Free to Play some time this year — possibly with an announcement at E3 on June 15.

This prediction is based upon some facts, some speculation about those facts and just a gut feel that something big is in the works for our little game. I’m going to attempt to share my thought process as best I can to support this prediction. Right or wrong, I have to say that this has been a fun exercise.

 

It Started with a Gut Feeling…

For the past 18 months or so I have had a feeling that something big is in the works for LOTRO. This is the part that is impossible to quantify, or perhaps even communicate properly. My impression has been that public development on the game has slowed down since Mines of Moria was released, especially since summer of 2009. By public development I mean releases, patches or expansions.

If public development has slowed it could mean many things. One is that LOTRO isn’t doing very well financially. Many have speculated that the Lifetime Subscription offers were so successful they have hurt LOTRO in the long run because with reduced recurring revenue it is tough to pay the bills to keep a game like LOTRO going. Couple that with the sad financial state of DDO (until recently — more on that later) and there seemed to be a lot of pressure on LOTRO to pay the bills to keep Turbine running.

Another possible situation is that Turbine is working on a new MMO (*cough* Harry Potter *cough*) and has to spread out limited financial resources, causing LOTRO development to suffer. A new MMO takes several years of development work to even get to a point of announcement, so this seems plausible. In fact, I’d be extremely surprised if Turbine ISN’T working on their next MMO.

Or they could be working on a Hobbit tie-in to the upcoming movies (if the movies ever get the go-ahead from the studio and find a new director). Turbine has the rights to the Hobbit and LotR books until 2014 and can extend those rights until 2017 according to their current agreement. For the record: if LOTRO doesn’t go F2P my next best guess is that a Hobbit tie-in of some sort will be announced within a year.

A third possibility is that the “missing” development time is being used for a long-term LOTRO project of some sort. Each MMO company has a finite number of “dev hours” available based upon how many employees work in game development. Assuming that the number of people working on LOTRO has remained basically the same since launch it would mean that there is a fairly consistent number of dev hours available to be used on LOTRO.

This third possibility is what triggered my gut feeling that something big is in the works. A huge number of dev hours seem to be unaccounted for since mid-2009 if you take a look at the new content releases below. If those hours didn’t go into SoM and the couple updates, where did they go?

 

Then a Couple Interesting Things Happened…

DDO (which predates LOTRO by over a year) seemed to be in trouble a couple of years ago. The 14 original NA servers had been merged down to 5. The initial enthusiasm about DDO seemed to have worn thin and people turned to shiny new games (such as LOTRO!) instead. Just about everyone I know who had played DDO thought it was a decent game but that there were better options available for their monthly fee.

So what happened? Turbine stepped up and threw a Hail Mary — they made DDO Free to Play! So far it seems to have worked — DDO has become revitalized with a huge influx of new players and a resulting increased income stream for Turbine. Check out some numbers:

Since DDO went Free to Play:

  • Monthly Active Players up 10x
  • Monthly Revenues up 5x
  • 3x more active customers and subscribers

Pretty amazing stuff. And it apparently didn’t happen overnight — Turbine spent 18 months on the process of converting DDO from subscription to F2P.

As if the DDO rebirth wasn’t enough, we got another curve ball thrown at us a couple months ago. Warner Bros. Home Entertainment Group scooped up Turbine. Interestingly, it was widely speculated that one of the primary reasons Warner Bros. wanted Turbine was for expertise in microtransactions.

Hmmm…

 

So I Performed Some Quick Research…

Turns out my gut feeling was dead on. LOTRO development (measured by new content releases) has demonstrably slowed since June 2009:

  • 4/24/07 LOTRO SoA Released (Vol. I Books 1-8)
  • 6/14/07 Vol. I Book 9
  • 8/21/07 Vol. I Book 10
  • 10/24/07 Vol. I Book 11
  • 2/13/08 Vol. I Book 12
  • 4/24/08 Vol. I Book 13
  • 7/22/08 Vol. I Book 14
  • 11/18/08 MoM Expansion (Vol. II Books 1-6)
  • 3/17/09 Vol. II Book 7
  • 6/23/09 Vol. II Book 8
  • 12/1/09 SoM “Expansion” (Vol. II Book 9 and Epilogue)
  • 3/1/10 Vol. III Book 1

Now the pattern is becoming clear. Since release LOTRO has consistently seen new content on a quarterly-ish basis until June 2009. Since June 2009 new content has slowed substantially. In almost a year we have an “expansion” that really wasn’t and the start of a new volume that basically runs us around the existing content to take up some of our time. Skirmishes are a great concept that I’m 100% a fan of, but they are also repetitive and it takes so many SM’s to level up your henchman (about 18,000 I believe) that they become quite the grind. But I digress.

Edit: Goldenstar brought up a good point in her comment about the lull before SoM. I took a look at each expansion and here is how they stack up:

MoM gave us 10 new levels, 12 new zones (Eregion, Lorien and 10 full zones in Moria), 2 new classes, six books of story and the legendary item system.

SoM gives us 5 new levels, one new zone, 2 books of story and the skirmish system.

If they needed a lull before SoM why didn’t they need a lull before MoM, which clearly offers more content? Hmmm…

A search turned up an interesting editorial at MMOHut that states, “We have already confirmed that Turbine has held serious discussions internally about converting Lord of the Rings Online to a micro transaction based game, but until an official announcement is made there’s no way to be sure whether anything will happen.” I can’t find conformation anywhere, so I’m taking this with a grain of salt. Still, it does make sense that it came up at some point in the past.

 

And Took a Couple Things Into Account…

One last little factoid to be aware of is lead times and projections. As mentioned before it takes several years of development before an MMO ever opens to players. Once an MMO goes live it still takes a substantial amount of time to develop, maintain and bug fix the game. Many of the major MMOs seem to have a cycle of having major expansions 1-2 years after launch and then every 1-2 years afterwards. I read or heard somewhere that skirmishes took over 1year to develop, and we know that it took 18 months for DDO to be converted to a different subscription model. The point being, nothing happens quickly in the MMO development world.

The announcement that DDO was going to a F2P model was made on June 9, 2009. In July 2009 F2P beta testing began, with a launch of F2P on September 9, 2009. Prior to the launch of DDO F2P there is a 10 month content gap.

Projections play a big part in the mix as well. When a decision is made to develop an MMO the development budget is based upon certain projections about subscription numbers and revenue. Based on the projections they can hire a certain number of people to develop the game, set up a certain number of servers, etc. Once the game is released all the projections go out the window and the MMO developer is stuck with reality. If a game exceeds projections (WoW) they will use the extra revenue to add servers and hire more people. More commonly I think, a game will fall short of projections leading to server merges (DDO, AoC, many others) and possibly staff reductions.

 

And Concluded that LOTRO Will be Free to Play!

Mix all of this together and here is what I think has happened:

LOTRO was launched to much fanfare 3 years ago. Given the lead times involved in the industry it is probable that the Mines of Moria expansion was planned right around the time the game launched, or shortly afterwards. Given the huge initial interest and resulting revenue surge development continued at a rapid pace for the first couple years.

Then things began to settle down as financial realities set in. MoM was an aggressive expansion that generated a lot of re-interest in the game, but probably not enough to financially justify maintaining such a hectic development pace. The yearly subscriptions that brought in so much revenue at the start began to be a drag on earnings as time went on. People left the game (as they always do) and Turbine has been particularly aggressive with Welcome Back Weekends for the past couple years in an attempt to increase current revenues.

At some point before MoM was released Turbine made the decision to convert DDO to a hybrid Free to Play game. DDO was a more mature game that had experienced a drastic reduction in players and was probably in financial trouble at that point. DDO is also set up in such a way that made the conversion relatively easy and was an opportunity to gain some valuable experience in microtransactions as the market began to trend that way. Basically Turbine had everything to gain and nothing to lose by giving this a shot.

September 9, 2009 rolls around and the new free DDO is a huge hit, pretty much going from zero to hero. Subscribers and revenues are way up and Turbine is very pleased with the results. The experiment was a resounding success and they now have concrete experience they can use for other titles.

Turbine figures that if F2P has such a trememdous impact on DDO what sort of impact could it have on the premiere title in their MMO stable? At some point the decision is made to convert LOTRO to F2P. So in 2009 LOTRO development resources were diverted to making the conversion. There was still come content in the development pipeline that needed to be released (skirmishes, end of Vol. II, etc.). So we end up with what we see in the list above — a trickle of content that doesn’t seem to match the torrent that had come out in the years before.

This would explain the half-assed SoM “expansion” very well if you think about it. If most of the dev resources were being used to convert LOTRO to F2P there wouldn’t be a ton of time left over to develop a real expansion like MoM was. So instead they took two free content updates and packaged them together with skirmishes and 5 tacked-on levels to come up with barely enough new content to call it an expansion. All just in time for the holiday buying season…

It is clear that SoM isn’t nearly as in-depth or as polished of an expansion as MoM was. Just look at the reduced price, the way it was distributed (no box) and they way they literally GAVE SoM AWAY before launch if you purchased a multi-month game subscription. I’m sorry, but you don’t give away an expansion unless you are desperate or you know something big is in the works and you are stalling for time…

Flash-forward to present. LOTRO has been in a lull for a while and news has been particularly scarce. We pretty much already know that Enedwaith will be the next new landmass. We know that we will eventually be in Mordor. Other than that there isn’t much we do know. Players are screaming for info but Turbine is being particularly tight-lipped. Like they would be before a huge announcement…

So there you have it — my thoughts on what that announcement will be. It would explain the slowdown of new content and all of those missing “dev hours” over the past year or so. It would dovetail with industry trends and the conversion of DDO to F2P. If I’m right it could revitalize this game we love and lead us on to new and better things.

Or, I could be completely wrong…

Q&A With LOTRO Executive Producer Kate Paiz

LOTRO Executive Producer Kate Paiz took time out of her very busy schedule to answer questions about the F2P announcement and beta for Mordor or Bust readers and podcast listeners. As if that wasn’t enough, she also answered a handful of questions submitted by readers who follow MoB on Twitter! What character does Kate play in LOTRO? What is her reaction to OUR reaction about the F2P announcement? How is the F2P beta going? Answers to these questions and many more after the break!

The news that LOTRO was converting to a F2P payment model obviously took everyone by surprise. What are your thoughts about the reaction of the LOTRO community since the announcement?

I’ve been very pleased with the reaction of the community – while there are folks that are concerned about how this will change the game, most players have responded very positively.  I think that Turbine has shown players with the DDO Unlimited transition that we are able to introduce a Free Play and in-game Store option in a way that does not detract from our high quality gameplay experience.

We understand it took 18 months for DDO to be converted to F2P. Will LOTRO take more or less time?

We have always believed in the power of choice for our players and knew if players responded well to our overall approach in DDO Unlimited that it would be something that we would offer our players in LOTRO as well.  Obviously we’ve deeply customized our approach for LOTRO’s unique gameplay experience in preparation for a fall launch this year.

The Turbine Community Team was right in the thick of things on forums the entire first weekend and bore the brunt of the onslaught of the post-announcement mayhem. Can you comment on the job they did, and can you share some of the feedback they passed up the chain?

I have nothing but the highest respect and appreciation for the job that the LOTRO Community Team does – they are very skilled at handling the player concerns on the forums and communicating them throughout our organization.  The first week or so after the announcement the feedback was mostly around players digesting the news and asking clarifying questions – how does this affect lifetime subscribers? (answer – they get all the benefits of the monthly VIPs and have the option to spend their monthly Turbine Point grant in the Store), how are we changing gameplay to “make” free players pay? (answer – we’re not, as balancing the mechanics of a complex game like LOTRO is very hard and we do not want to destabilize that balance), etc.  Once the Beta began, the community team has helped channel feedback from our players regarding the balance of items found in the Store versus found in the game (we’ve increased drop rates of certain high value items like the stat tomes) and other non-Store features (the new Vault UI was revised based on player request, and we’ve adjusted some of the rewards for the Epic story in the new Book).

The concerns raised in the forums generally broke down into a handful of similar issues. What is your take on the following concerns that have been raised by the LOTRO community:

a) Going F2P will give undesirable people (such as spammers/griefers/etc.) more access to the game and will result in a degradation of the quality of the community. What are your thoughts about this?

We are very proud of how supportive and active our community is, and I very much believe that it is the community that really brings any MMO to life.  One of the ways we tried, from a development side, to limit the impact negative players may have on the game is by providing chat and tell spam limits.  Free players have different limits on the amount they can communicate with other players than subscribers do, with the goal of limiting spam and other undesirable behavior.  It is our goal to not have these limits be in the way for anyone playing normally, but to allow them to prevent griefers or other spammers from annoying their neighbors.  We also, for a variety of reasons, have not converted monster play to be available to Free players.  Therefore, the PvMP part of the game is now a subscriber-only feature, and while we plan to introduce it at some point in the future to the rest of the playerbase, we wanted to first focus on delivering the quality PvE game that we have to players in a way that continued to drive great interest and fun in the game.  The CS and Community team remain dedicated to limiting the impact undesirable behavior has on the community at large, and will be actively policing the game and forums at and after launch. We also believe that the existing community will help welcome the new players, and lead by example.

b) One of the most active threads centered around current Lifetime Subscribers. Some Lifers (as we call them) are very happy, such as myself. Others are not happy at all with this change. What steps has/is Turbine taking to make sure that Lifers are taken care of?

The dedication and spirit the lifetime players bring to the game is very important to us, which is why we have made sure that the lifetime players have all the advantages that monthly VIPs/subscribers do.  They will receive a monthly Turbine Point grant of 500 points every month to spend where they want in the Store, they have full access to all systems and content in game that other VIPs do, and they will be able to buy current and future expansions in the Store for Turbine Points.

c) Some people who recently purchased Lifetime Subscriptions feel they should be offered the opportunity to get a refund because the game is changing in a radical way. Some of these people claim that if they knew LOTRO was going to be F2P they never would have purchased the Lifetime Subscription at all. Will Turbine offer such a refund, especially to people who may have made the purchase in the past 3 or less months?

The VIP program is the best value in the game, and I believe that VIPs, lifetime or otherwise, will find the game really fun to play and will enjoy the value delivered by their subscription.  In fact, there have been some requests from new players in the beta to reintroduce the lifetime option, as they are loving the game and want the full access without the monthly payment.  We are considering that feedback, and may reintroduce the lifetime option at some point in the future.

d) There has been some discussion about whether or not Turbine should institute some sort of spending controls in the microtransaction system. Primarily this is to help prevent overspending by people who have spending addictions, or to prevent abuse by minors who are using their parent’s credit card. Is there a plan to offer some sort of spending control in LOTRO?

Parental controls are definitely something we talk about a lot, and are interested in exploring in the near future.  In the meantime, we will be offering Turbine Point cards for sale in retail stores after launch for those who do not have access to credit cards or who want to make sure they maintain a cap on their spending.  We will continue to find ways for players to customize their payment options to fit best into their lifestyle.

e) There is a lot of concern about content updates expressed on the forums. Will content continue to be released on a regular basis? Will the content updates be similar to what we have seen in the past? Is a major expansion like Mines of Moria a thing of the past?

I encourage everyone to look at the update frequency Turbine has supported for DDO Unlimited since its launch last year – they have launched 5 updates since September 2009.  I expect that LOTRO will have a similar frequency of patches and updates, as we have a lot of world to cover to get to Mordor.  I’ll be honest and say that we’re not entirely sure yet how expansions fit into the Free model.  This is something we are actively exploring in Beta, and we’ll have more clarity around closer to launch.  But it is our goal to have expansion-sized content going forward.

f) Perhaps the one thing most people seem to agree upon is the disappointment that Vol. III Book 2/Enedwaith will not be released until F2P goes live. This will result in a 6 month + gap in new content. Why not release Vol III Book 2/Enedwaith now to give players something new to do until Beta is over and F2P finally launches?

Unfortunately, there is a reality around how deeply intertwined content and systems are in the game, and it just wasn’t feasible for us to release Enedwaith separately and at the quality standard we expect.  The beta has been a great help in getting Enedwaith balanced and I believe players will find the new region and the level 65 option for the classic instances very fun at launch.  We also made sure to have great live events and festivals this year, so players would have new stuff to do while they waited for the fall release.

Has the acquisition of Turbine by Warner Brothers Home Entertainment had an impact on your day-to-day job, or is it still business-as-usual at Turbine?

Business as usual for sure, though it has been great getting to interact more with the other game developers at Warner Bros. including Snowblind who is also working on the console game War in the North, a The Lord of the Rings title.  It’s helpful to share our vision of how Middle-earth is realized in a virtual world and compare notes on their challenges and solutions in bringing Tolkien to life through video games.

How is the Beta going? Are you seeing anything from the Beta that surprises you?

The beta is going very well – we have a very active beta community, and have been very pleased at the huge response from new players attracted by the Free option.  While I haven’t yet been surprised by any beta feedback, we take the feedback very seriously and really use it to make the game more fun and friendly for new and experienced users alike.  We’re getting great perspective from our players on both the Store and the game, and are using that to tune rewards, drop rates, pricing of Store items, and the general fun level of the content as a result.

Can you share any changes that are a direct result of player feedback in the Beta?

As I mentioned above, we have increased the drop rates and the number of mobs that drop the new stat tomes that are also available in the Store.  We’ve also revised the Vault UI to include more chests and to preserve players’ current chest organization as a direct result of player feedback, as well as fixed a wide variety of bugs and usability issues in ways players have recommended.  Beta has only been running for a few weeks, and we look forward to a lot more feedback and adjustments as we get closer to the fall.

How long do you anticipate the Beta process will take? Any projection on a release date you’d like to share with the community?

We are aiming for release in the fall, and will run Beta as long as needed to ensure a stable, smooth launch.

What is the relationship like between Turbine and Middle-earth Enterprises? How often and active is ME involved in the design and production of LOTRO? How open or restrictive has ME been to Turbine’s plans and ideas for the game?

Middle-earth Enterprises is a great partner to work with.  They review our design documents and also play through the game changes while in development to help make sure that Middle-earth is brought to life in a way that is consistent with Tolkien’s works, and frankly they rarely need to ask for changes.  We have built such a shared understanding with them over the years regarding what elements they find appropriate and what things we should avoid, and most reviews are filled with positive comments about the game’s fun atmosphere and well-realized setting.

In your Producer Letter you mentioned upcoming changes to Monster Play, Radiance and the Item Advancement/LI system. Any other tidbits about the future you’d care to reveal?

We’ll be building more options for crafters in the Store that help them circumvent some of the time investment in gathering and managing their resources.  We also are looking to bring a House upkeep payment option into the Store for those who would like a break from paying for their house with in-game gold.

Now it is your turn! Is there anything you would like to say to the LOTRO community? The floor is all yours!

I certainly want to thank our players for making the LOTRO community one of the best in the world and encourage everyone to sign up for the Beta at www.lotro.com.  We devs rely on players in beta to help shape the content and systems to make them the most engaging they can be, and we value every piece of constructive criticism players can give us!

Player Questions:

LOTRO_Fanatik wants to know: What Turbine games do you currently play?

I play both LOTRO and DDO.  My mains are both human females – hunter in LOTRO and cleric in DDO.

Burglarblue wants to know: Do you think the subscription-only model is destined to disappear from all/most MMOs, and if so why?

I believe that as the MMO audience continues to grow, we’re going to see more demand for varying payment options.  I think that subscription-only games will find themselves limited in the audience they can attract, and believe that most will find it worth their while to support a more flexible payment system.  Though, like with online music services, there is a place for subscription options as some folks really like to not have to manage their payment choices – they are comfortable with full access for one consistent price.

Sarawise asks: Will you/the LOTRO team be changing/eliminating the rad system at some point in favor of real item improvement?

We have gotten a lot of feedback on the radiance system, and will be introducing new changes to improve it and make it more enjoyable in the near future.

Adarel wants to know: Any specific plans to improve/adjust existing systems (crafting, animation, etc.) rather than just add new content?

We are always making small improvements to a lot of systems, and do have plans to make some larger changes to systems like Item Advancement/LI and Radiance in the next six months, and monster play in the next year.  The Hobbies system is also one that is on my list, but we don’t have a clear timeline for that yet.

Wickedpt asks: Will there be new classes added to LOTRO in the near future, 2010-11?

While we have a lot of ideas for new classes, nothing has entered production yet, so I really can’t give a timeline right now for them.

Doc Holiday asks: How much of the DDO staff has been consulted or is working on the LOTRO F2P rollout?

A few key people, myself included, have come over from DDO to help introduce the Store and the free option into LOTRO.  Additionally, we stay in close contact with the leadership team on DDO to understand how the model continues to grow and change based on feedback from their players.

Taltn328 asks: Will the move to F2P mean the end of open Eriador/Moria world design in favor of “instanced” zones eg. Lothlorien/Mirkwood?

Enedwaith has been added to Eriador in an open world way, and we will continue to provide the landscape experience that is such a hallmark of the game.  It is very likely that Lothlórien and Mirkwood will be joined into the rest of the world as we develop content east of the Misty Mountains.

Ravenhir wants to know Is LOTRO successful in China? I haven’t heard any news about Asian launch for a long time…

LOTRO has not yet launched in China, and we are working with CDC to get the hybrid business model launched with the service sometime this year.

Thank you very much Kate! We appreciate you taking the time to share your thoughts and insights into the F2P conversion and beta with Mordor or Bust readers.

233 New LOTRO Store Beta Screenshots!

Please Note: These screenshots were inadvertently posted due to a miscommunication between Turbine and Mordor or Bust. We regret the error. The beta NDA is still being enforced. Turbine has graciously allowed MoB to continue to host these images, so consider this a sneak peek. ALL items in the LOTRO Store are subject to removal/change/etc.

The headline is no lie — we are excited to bring you 233 brand new screenshots (including the one of the main store page above) of the LOTRO Store from the F2P beta this morning! This represents the majority of what is available in the LOTRO Store as of today excluding some crafting recipes as explained later in the post.

To make it easier to zero in on what interests you we put each store category in a separate post. Click through to go right to the post. The categories are:

Premium Items: Quest Packs & Expansions, Storage & Bags, Auction House, Character Slots, Classes, Currency Upgrade, Trait Slots and NPC’s

Crafting: Crating Tools, Recipes, Crafting Guilds and Crafting Scrolls

Cosmetics: Skirmish Outfits, Complete Outfits, Ceremonial, Regional, Festival and Dyes

Healing & Revival: Curatives, Defeat, Dread, Equipment/Repair, Food Items, Morale and Power

Travel: Mounts, Swift Travel, Travel Maps & Skills and Travel Rations

Buffs & Boosts: Enhancements, Buffs, Virtues, Stats and Discounts

Housing & Social: Emotes and House Decorations

Skills & Equipment: Class Items, Class Skills, Musical Equipment, NPCs and Traits

Featured Items: New to the LOTRO Store, Seasonal Items and Staff Picks

Note: All items and prices are subject to change. 100 Turbine Points = roughly $1. We tried to include as many of the items as we could. There were so many recipes we only provide screenshots of the Tier 6 — Supreme ones.

End of the Journey for Mordor or Bust

Effective immediately the Mordor or Bust Fansite and Podcast is going on hiatus.

I’d like to thank Fyurae and Xusia for their outstanding job with the podcast — I hope both of you enjoyed it as much as I did. I’d also like to thank Blademartial, Mithlas, Drilorin and Arlome for contributing such amazing segments and articles. All of these people volunteered their time and put in a huge effort to bring you the best fansite and podcast we could produce. To have such outstanding people believe in MoB means the world to me, and I’ll be forever grateful.

Turbine proved to be very supportive of the fansite in particular. Thank you Meghan, Rick, Mark and anyone else associated with Turbine who helped us along the way!

Our fellow podcasters and fansite operators welcomed us with open arms and provided a lot of support behind the scenes. Thanks to all of you!

Finally, a huge THANK YOU to all of the readers and listeners who helped make Mordor or Bust such a success! A special thank you to everyone who ever left a comment or sent us feedback about the fansite or podcast — your feedback kept us motivated to do our best.

There are many excellent LOTRO fansites and podcasts to fill in the void we are leaving behind. The blogroll on the MoB website and the Useful LOTRO Links page are good places to look to find alternatives.

Good luck to everyone as your journey in Middle-earth continues!

Mordor or Bust Podcast Episode 4: How Free is Free?

This episode of the Mordor or Bust Podcast has so much jammed into it we almost couldn’t fit it all in! We begin by talking about what I’ve done in LOTRO this past week. I reveal that I recently started playing that “other” mmo again! And we highlight a fantastic furniture guide put together by Kia at A Casual Stroll to Mordor.

It doesn’t end there! We discuss the various definitions of the word “free” and how they apply to a F2P game — especially LOTRO of course! A couple excellent new LOTRO fansites get shined on by the MoB spotlight. We reveal some of the behind the scenes happenings at Mordor or Bust, including possibly opening up the Mordor or Bust Kinship to listeners! Finally, we go over some interesting recent MoB poll results.

CStM Furniture Guide by Kia:

  • Decoration and Furniture Guide

New LOTRO Fansites featured in this episode:

  • The Great Barrow
  • Staff Strike

Music Credits:

  • Shadows of Angmar from The Lord of the Rings Online Official Game Soundtrack
  • War Pipes from Lord of the Rings Online Free Digital Music Release

Your feedback is always welcome! Please leave a comment below or:

  • Please send feedback/ideas/flames to: podcast (at) mordororbust.com
  • Submit vignettes to vignette (at) mordororbust.com
  • Email me: brian (at) mordororbust.com
  • Follow MoB on Twitter
  • Like MoB on Facebook

You can access the podcast in several ways:

  • On iTunes
  • On Zune (Soon…)
  • Or you can listen or download below: